Video to Video
Copy Motion From a Video to a Photo
Take the moves from one video and put them on the person or character in a photo. Or keep a video as it is and make the lips match a new audio track.
Opening this page is free. Generating uses credits from a Starter, Creator, or Pro plan. New accounts start with 10 free credits. Everything you make is saved to your private gallery.
(01)How it works
How to copy motion onto a photo
- 01Choose Motion (copy moves onto a photo) or Lipsync (match lips to new audio).
- 02For Motion, upload the character photo and the reference video. For Lipsync, upload the video and the new audio.
- 03Pick Kling Standard or Pro for Motion, check the settings, and press Generate.
(02)Tips
Get better results
- Match the framing. A full-body dance needs a full-body photo; a half-body clip works best with a half-body photo.
- Pick a reference video with one person, a steady camera, and nothing blocking their arms and legs.
- "Follows video" copies the reference's orientation and allows up to 30 seconds; "Follows image" keeps the photo's orientation and allows up to 10.
- Only animate people who have agreed to it, and only use clips you have the right to use.
Models you can pick
- Kling Motion Control Standard
- Kling Motion Control Pro
- VEED Lipsync
Want the details first? Read the AI Video to Video Generator guide, or open the full Video to Video studio with your history and every setting.
FAQ
Video to Video questions
The things people usually ask before their first generation. Anything else? Ask us.
Up to 30 seconds when the character follows the video's orientation, and up to 10 seconds when it follows the image. The studio tells you if a clip is too long.
Kling Motion Control Standard is cheaper and good for tests. Pro costs more and is worth it for the final version.
Yes. Motion mode has an option to keep the reference video's original sound.
Browsing is free. Generating needs a paid plan, and credits depend on the model and the clip length.
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One account for images, video, and 3D.
Everything you make lands in one gallery, and any result can be sent to another tool as its input.